![]() ![]() It’s hard to tell which are the most important ones, suffice to say that they require a deep understanding in order to be successful or at least have an enjoyable experience. ![]() There are many mechanics hidden underneath the game’s traditional roguelite traits, most of them not even showing up until the latter stages. However, the game only lightly touches the rules of the world, which makes it extremely frustrating until you understand how it wants you to play it. ![]() Thanks to an in-depth tutorial, Ravenbound does a good job at explaining all the combat mechanics, although the synergies and hit combos remains for each player to discover. Also, there are no health potions that you can actually use during combat, but you can purchase healing from vendors that are found either throughout the world on inside settlements. There are no additional lives in Ravenbound, once you’re killed, you stay dead. There are several biomes in the game, each with a boss at the end, which you must kill to progress to the next biome. ![]() Taking the shape of a Raven to navigate the world faster, you must vanquish camps of monsters, upgrade your gear, and take on the warden of that biome. After a pretty in-depth combat tutorial, you’re thrown into Avalt, a world that’s been corrupted by a God. Just like in many other roguelites, ever time you die, you retain some of the advantages that you unlocked during your previous runs. Developed by Systemic Reaction, the game is set in a fantasy world inspired by Scandinavian folklore where you play as the Vessel of an ancient power. Ravenbound is one of those unusual roguelites that can become frustrating very fast if you don’t play it by its rules. ![]()
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